Weights completely across the "2" or "3" line count 2-points or 3-points respectively. All of their weights which are ahead of their opponent's deepest weight (closest to the end of the board) are added together for the score for that round.Ī weight scores one point if it is located between the short foul line (short foul line) and the "2" line. The team which has their weight closest to the end of the board scores. Play continues in this manner until on team reaches 15 points. In other words, the team that had the hammer during the round where no points were scored must shoot first the next round. If no points are scored on the preceding round (e.g., all weights are knocked off) than the hammer changes. The team which scored points on the previous round must shoot first on the next round. At this time, points are counted and play continues from the opposite end. Players continue to alternate shooting until all weights are used. The team without the hammer shoots first. When color and shooting order are decided play begins. It is considered advantageous to have the hammer. The hammer is the last weight shot in a round (i.e., the other team shoots first). The winner of the flip may elect to choose the "color" or the "hammer". Initial shooting and weight color are decided by coin flip. Weights are considered in play if they are on the board and past the foul line closest to the shooter (i.e., a short foul line). Games are played until one team scores 15 points at which time they are declared the winners. Team members play at opposite ends of the board and remain there for the duration of the game. (Firefox is currently the fastest environment, although other browsers should work as well.Basic Overview: Games are played one-on-one or with two teams of two people. If you are encountering issues with control, sound, or other technical problems, read this entry of some common solutions.Īlso, Armchair Arcade (a video game review site) has written an excellent guide to playing on the Internet Arcade as well.īelow are a suggested collection of games that run at proper speed in a powerful browser. Please report any issues to the Internet Arcade Operator, Jason Scott. In some cases, odd controllers make proper playing of the systems on a keyboard or joypad a pale imitation of the original experience. Many games have a "boot-up" sequence when first turned on, where the systems run through a check and analysis, making sure all systems are go. Most games are playable in some form, although some are useful more for verification of behavior or programming due to the intensity and requirements of their systems. The game collection ranges from early "bronze-age" videogames, with black and white screens and simple sounds, through to large-scale games containing digitized voices, images and music. The Internet Arcade is a web-based library of arcade (coin-operated) video games from the 1970s through to the 1990s, emulated in JSMAME, part of the JSMESS software package.Ĭontaining hundreds of games ranging through many different genres and styles, the Arcade provides research, comparison, and entertainment in the realm of the Video Game Arcade.
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