![]() ![]() Then the game stops and the captured stones are counted and in this case, the stones on the board are not counted by either player. Players can agree to stop the game when a stalemate sitution arises in the end game (when both players can easily avoid any further losses for ever. So, it's very important that players try to have at least one stone on the opponent's side or else they must be sure that the move will win more stones than are lost with this penalty. Then the player must forfeit all the remaining stones on the board to the opponent. The first player who can capture 21 stones is the winner.Ī penalty is given for leaving the opponent's side without stones to move with. Have the most stones in your mancala after all of the stones on. Only "1 or 2 stones" are required for capturing instead of "2 or 3". one of your playing pieces according to the movement rules. This variant uses the same rules as the Oware or Trysse variant except: Or when an impasse is reached in which neither player can affect another capture, as when two or three pieces are endlessly chasing each other around the board.īoth players must agree to stop play, and will split the seeds left evenly, with the player having the most seeds on his side keeping the odd one. ![]() When a player is unable to continue play, and his opponent is unable to feed him more seed. If the last seed in his hand lands in his store he takes. When both players have captured 24 seeds, it's a draw. He may end up putting seeds in his opponents pits along the way but does not place in their store. The first player who can capture 25 stones is the winner. ![]() If a move is made that would leave the opponent without seeds, no seeds are captured. ![]() This goes on back to the last hole that finished with 2 or 3 stones or the last hole on the opponent's side.Ĭaptured stones are immediately removed from the game. When the previous hole has also 2 or 3 stones, then they are captured as well. The same is for your opponent their side is the six holes closest to them and their mancala is to their right. Your side is the six holes closest to you, and your mancala is to your right. All captured BEADs are placed into the player’s score house.A player can capture stones by landing on the opponent's side of the board where the final hole contains 2 or 3 stones. The board is divided into two parts: Your side and mancala, and your opponent's side and mancala. If a move would capture all BEADs on the opponent’s side of the board, the capture is forfeited as this would prevent their opponent from continuing the game.ħ. If a house has 1, or 4 or more seeds in it, the string of captures is broken.Ħ. A player may also capture all the BEADs in houses prior to the final BEAD played if they also have 2 or 3 BEADs in them. At the end of the turn, if the last BEAD is deposited into a house on the opponent’s side of the board with exactly 2 or 3 BEADs, the player captures all these BEADs.ĥ. If a player’s final BEAD is deposited in a house on their side of the board, they take another turn.Ĥ. If a player has 12 or more BEADs to redistribute, they must skip the original house, leaving it empty at the end of the turn.ģ. Having this extra turn means that you immediately pick up stones from one of your own pits and move again. In turns, players pick up all the BEADs from any 1 of the houses on their side of the board and redistribute them 1 BEAD per house counter-clockwise including houses on their opponent’s side of the board.Ģ. Mancala Rules The following rules are important to know when continuing the game: The first rule to know is that if a last stone lands in your own store, then you get a free turn. ![]()
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